
Before
uploading ensure that you read the
guidelines that are applicable to your content. Once you have
thoroughly read through it, click the
'I Agree' button down the bottom.
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Lots & Housing
Guidelines for uploading your lots to the site. |
Building:
- No autoroofing! - You know? That horrible nasty roof spawning tool that shipped with the game? Don't use it. No matter how bad you may think you are at roofs, they will ALWAYS be better than something auto-roofed.
- No boxiness - Having a plain box of a house is something anyone can do. Even if you make the most lovely box ever, it won't impress anyone, especially moderators.
- TS3 Lots - Must be furnished due to an option to move in unfurnished.
Post Contents:
- Description - Write a detailed description of your lot. This can include special features of that lot. The idea is to convince a user to download your lot.
- Included CC - Any CC included MUST be properly credited to the original creator. If it is your own CC you must state that you created it.
- No Hacks - If you break someones game, they won't be happy!
- CC that you show in your screenshots (even if unincluded) must be credited as well.
- Price - Include the price of your house, furnished and unfurnished.
- Size - List the plot size that your house or lot is placed on (eg. 20x30)
- Rooms - List the number of bedrooms and bathrooms your has has.
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Screenshots:
- Exterior - Shots of the front and back of house.
- Floorplan - Floorplan pictures of each floor, centered and zoomed in.
- Other - Any other additional screenshot you would like is permitted
- Gridlines - NO GRIDLINES IN *ANY* PICTURE!!!
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Sims
Guidelines for creating Sims. |
Sims:
- Unique - Should be somewhat unique. Not anything TOO dramatic, but not a plain ol' sim you'd find anywhere
Post Contents:
- Description - Sim should have a story to come with him/her
- Money -Amount of funds with the sim should be included as well
- Custom Content - Any and all CC must be properly credited to the original owner in the post.
- Traits - Personality traits/ Lifetime Wish/ Favorites.
Screenshots:
- No CAS Screenshots - None of your screenshots should be taking within Create a Sim because Sims look different within the tool.
- Outdoors - No nighttime pictures. It takes away detail. Only use daytime pictures, or ones that have good lighting.
- Poses - A few different poses are required as well.
- Other - Walking/Standing Still/Angry face
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Patterns
Guidelines for new patterns. |
Patterns:
- Seamless - Must include seamless transition from one tile to the next.
- Category - Choose an appropriate category for the type of pattern you have created.
Post Contents:
- Details - Pattern Name/Category/Description
Screenshots:
- Tiling - Needs to show the pattern across a MINIMUM 3 tile wide area
- Objects - Needs to show the pattern on a MINIMUM of 3 different objects (Wall / floor count as on)
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Buy Mode
Guidelines for submititng buy mode items. |
Buy Mode Objects:
- Originality - Your item must be made by you, or altered an existing item with the creators approval.
- Functional - Need to function properly (ex. Sit on a sofa, sleep on a bed)
- Texture - Need to be given a decent texture or multiplier.
- We understand it can be challenging and difficult, but an object with no shading/poor texturing looks like crap.
- Pricing - Must be properly priced (eg. 100 simoleans for a giant flatscreen = bad.)
Post Content:
- In Game Name - The ingame catalog name of the item.
- Pricing - The price of each item included in your upload.
- Category - The location of the item in the games catalog.
- Poly Count - Include the number of faces and vertices of each object (if you don't know what this is, you shouldn't be meshing.)
Screenshots:
- Overview - A single well lit screenshot of each object.
- Usage - A Sim using the object (if applicable)
- Tiling - A picture that shows the tiling on an object (eg. a checkered pattern on your sofa)
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Build Mode
Guidelines for build mode items. |
Build Mode Objects:
- Originality - Your item must be made by you, or altered an existing item with the creators approval.
- Functional - Need to function properly (eg. properly opening door/gate)
- Texture - Need to be given a decent texture or multiplier.
- We understand it can be challenging and difficult, but an object with no shading/poor texturing looks like crap.
- Pricing - Must be properly priced (eg. 1 simolean for a door = bad.)
Post Content:
- In Game Name - The ingame catalog name of the item.
- Pricing - The price of each item included in your upload.
- Category - The location of the item in the games catalog.
- Poly Count - Include the number of faces and vertices of each object (if you don't know what this is, you shouldn't be meshing.)
Screenshots:
- Overview - A single well lit screenshot of each object.
- Usage - A Sim using the object (if applicable)
- Tiling - A picture that shows the tiling on an object (eg. a checkered pattern on your door)
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Create a Sim
Guidelines for new create a sim items (dresses, glasses, beards etc.). |
Create a Sim:
- Detailed – The content should have a high level of detail to it.
- Unique – The item should be unique, and your own original creation.
Post Contents:
General:
- Description – Write a decent description about your content.
- Age – What ages is the content for?
- Gender – Is it for Males, Females or both?
Skins:
- Mods – State whether this requires any mods to function
- Default – Is the skin a default replacement, or a non-default skin?
Clothing:
- Category – What type of clothing is it?
- Mesh – If the clothing is a new mesh, please include the polygon counts, if not, please specify which item of clothing it was cloned off.
Hair:
- Mesh – If the hair is a new mesh, please include the polygon counts, if not, please specify hair style it was cloned off.
Accessories:
- Mesh – If the accessory is a new mesh, include the polygon counts. If it is a cloned mesh, state which item you cloned.
Shoes:
- Mesh – If you've created a new mesh for the shoes state the polygon count. If it is a cloned mesh, state which item it was cloned from.
Screenshots:
- CAS – No screenshots from Create a Sim, unless you are showing its location or functionality.
- In Game – In game, well lit screenshots showing your item clearly.
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Worlds
Guidelines for entire worlds. |
Worlds:
All Worlds:
- Landscape - Holes/gashes in the terrain are unacceptable. Make sure your world terrain does not have any.
- Terrain Painting - Realistic terrain painting as well as blended terrain painting.
- Roads - Smoothed roads with proper intersections. No bumpy uneven roads.
- Plants - Flora (trees, bushes, etc.) need to be placed with care, realistically, and not in abundance.
- Spawners - Spawners included (an opportunity to obtain every type of collectable should be in your town)
Island Worlds:
- Map Edge - Edges of the maps need to be flush with the coast line (if not it appears as a gash)
- Smooth - The costlines need to have a smooth realistic decline into the ocean.
Post Contents:
General:
- Rabbitholes - List all of the rabbitholes you have included in your world. Rabbitholes are the place-able buildings (eg. Town Hall, Hospital, Bistro, etc.)
- You should include every Rabbithole if this is a populated world.
- Lots - List the number of lots (residential, community, empty). List the price, furnished and unfurnished for every lot. Additionally, include the sizes of each lot. If you have multiple lots of the same size, group them (eg 5 of 20x30, 6 of 30x30, etc.)
- Map - The size of the world map.
- Custom Content - If any custom content is included, credit it properly, including the name of the item, the creator and a link to the original location of the item.
Populated Worlds:
- Sims - Number of Sims in the world along with a list of their names.
- Rabbitholes - Include ALL of the rabbitholes so that the world is fully functional.
Screenshots:
- World - Include a world overview picture.
- Map - Include a top down picture of the world, to act as a map.
- General - Include any other pictures of your world that you want, showing some interesting details in your world.
- Lots - You MUST include a front and floorplan picture of EVERY lot in your world.
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Game Mods / Programs
Guidelines for new game modifications and programs. |
Mods:
- Original - Your mod should be a new and functional idea.
- Desirable - It should be something that is needed or wanted by other users.
Post Contents:
- Description - Include an accurate description of exactly what your mod does.
- Instructions - If any additional instructions on using your mod are needed, include them in the post.
- Compatibility - Will this mod conflict with any other mods to your knowledge?
Screenshots:
- Function - A picture displaying your mod in action, or the activity that it alters.
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Miscellaneous
Guidelines for anything that doesnt fit in the above categories. |
Miscellaneous:
- General – Due to the nature of miscellaneous creations, we don't know what you will come up with, so simply finish the project to the best of your ability and include what you think is appropriate for the post and we'll see if it's satisfactory.
Applicable to ALL Uploads:
- No plagiarism - We don't want to see lots, meshes, textures, etc. that other people have created. Please do not upload other people's work as your own. Always give credits to things that aren't yours, as well as links if the creator so desires. Uploading your own items from other sites is perfectly fine, however. Just make sure you always give credit where it is due.
- Requirements - For every download on this site, you must show what games your content requires. You do so by using the following icons which are available to use when submitting content:

Agreement
After reading the categories applicable to me, I agree that I will abide by these guidelines ensuring that I follow them. By accepting this I agree that if a Moderator asks me to change something in my upload submission I will follow those directions.
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